Natural Born Killers » Entropia Universe Society

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About  The NBK began as most soc
Atrox About

The NBK began as most societies do… in September of 2005 a noob society called the Natural Born Killers was created. In our first months, we watched how the top-50 most skilled societies cherry picked the best skilled out of other societies (and ours) creating an environment where it is hard to advance as a group. After all, it's human nature to want to advance to the next level of game play.

In December 2005 we created the NBK Legion and laid down the plans to create a large multi-society organization that would help elevate the Natural Born Killers to the top-50 most skilled list. Within the first year we had accomplished exactly that. At that time, only a few societies had "cadet" societies under them and none of them had multiple societies forming the group. If you look today you will see many societies operating under a multi-society format... Clearly it does work but also it is very hard to maintain. To date, more multi-society groups have failed then have succeeded. To make it work you have to have the wherewithal, fortitude, and gumption needed in leadership to overcome every obstacle in the way and as a group you have to be strong enough to endure the loss of any person or any part of the group... even its leader.

Like in the real world, in the Entropia Universe your success or failure often depends on the people you meet and the things that you learn from them.
In our group, we have Hunters, Miners, Crafters, PvPers, Sweaters, Traders, Shop Owners, Pilots, Investors, Stylists, Event Promoters, EU related website owners, Brokers, etc. If you want to know about anything, you can find the answer in the NBK.

We have nothing less than the most diverse group in the whole of the Entropia Universe. With a private society forum that has over 36,000 posts and 10 total societies, it is obvious that we know how to maintain a very high activity level in the NBK.

Imagine an environment where you could advance as your ability permits without abandoning your friends in your current society. Imagine an environment that embraces change and wants to see YOU personally be as successful as you want to be in whatever area of focus is the most appealing to you. That is the NBK.
Each NBK society serves multiple functions and each has a purpose in the NBK Group. Here is a breakdown of our current societies, this will be updated as we make new additions.

Natural Born Killers
Skill Requirement = 150K+ skills
General =
Eil imoyaro Murderhugh

NBK Rangers
Skill Requirement = 50K to 150K skills  
General =
Darwi Dar Odrade

NBK Army
Skill Requirement = 0 to 50K skills
General =
Brendan Slick Gould

NBK Otium
Skill Requirement = N/A - Business Oriented
General = Savanna Savanna Blaise

The NBK Army, Rangers, and Natural Born Killers are combat centric but have crafters and miners of all skill levels scattered throughout their ranks. These societies function as a "ladder" which people enter based upon their avatar's total skills. Here they advance in rank as their skills increase and eventually they graduate to the next NBK Society.

NBK Otium is a society for players currently on a break or who haven't got a lot of time to play presently.

Like the EU, the NBK Group is what you make of it. Here you can make new friends of all kinds from all areas of the world, you can perfect your game play as it is now, or you can explore new ventures with people who are already successfully doing that thing. You can move up, down, or laterally in the group as you see fit. The NBK is one of those very rare and very special groups where if you get involved with the society enough, you really can find new meaning to the Entropia Universe.
We want you to join us and please feel free to bring your friends and family with you. We want you to build a social and economic ecosystem around yourself in the NBK and then we want to take you to the top with us.

For more detailed and regularly updated information please see our recruiting thread on Planet Calypso Forum.
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About  The NBK began as most soc
Araneatrox Rules

The following rules apply to all of the societies in the NBK Group. These rules are pretty basic but are very serious. As long as you are 18 years of age or older, capable of getting along with others, have some common sense, and are an upstanding person, you shouldn't have any problems.

1.Never beg for money or items.

2.Generally have an optimistic attitude and don't continuously whine or complain.

3.Be respectful to society members and Leadership along with other people in the EU.

4.Don't lie, cheat, or steal from anyone in the Entropia Universe.

5.Conduct yourself in a way that will earn respect for you and for the N.B.K. Group.

6.Report any misconduct to society leaders A.S.A.P.

7.Don't post internal society related information on an open public forum.

8.Never, ever criticize another NBK member in public.

9.Don't create or spread rumours that could potentially damage the NBK or its members.

10.Don't engage other members in a personal argument in the society chat or in the forums, move the debate to some type of private chat or private message.

11.If you are unable to resolve a dispute, take the issue to a NBK General if you both can no longer coexist.

12.Swearing is allowed in the society chat as long as its not every other word or directed towards another member in a demeaning, hostile, or confrontational way. We have members of all ages, nationalities, races, and both genders. You should be aware of their potential sensitivities but at the same time the NBK is not a kindergarten... Just use good judgment.
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About  The NBK began as most soc
Feffoid Philosophy

In the Entropia Universe, almost all societies are plagued by the same problem which is their top skilled members eventually leave the group to go on to a society where there are others at their level who they can learn from. It is human nature to want to advance to the next level in a game and also in life.

Over a decade ago we developed the following philosophy for our group:

We believe that a player should not be held back by others, they should be free to progress as their skills, equipment, and abilities permit them to. The other members in their society who aren't able to keep the same pace with them should not hold them back but at the same time the people who are ready to move on should not have a reason to feel bad about doing so. They shouldn't feel as if they are leaving everyone else behind. A member of a society should be just that... a member. The society should not revolve around any one member; the society itself should be bigger than any one person, this way the society's future is not dependent upon the success or failure of that one person.

This philosophy not only applies to skills and equipment but also to all areas of focus in the game. Like in real life, in the EU the success or failure of an individual often depends on the people they meet and the things they learn from them. In the NBK Group we have a “skill ladder” in our structure which provides an environment where a player can always be in a position where they can move up to be around people with the same interests who are either at or above their skill level. This means that even a highly skilled player is in a position where they can always learn more.

This model has proven to be very effective for us and we expect it to continue to be for many years to come.
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